I forgot to put the event triggers back!). Changed Andy's 8 heart event pacing, dialogue, and location. Many mods have been made compatible with it. Added a summer season override to the desert (no more winter trees, paths, etc). Fixed an issue where the Aurora Vineyard Junimo tablet didn't display light. Fixed an issue where SMAPI reported results from the farm computer for SVE locations. Changed the "New Fish" section graphic on the descriptions page. Fixed an issue where Gunther's desk didn't open up for farmhands despite meeting the requirements. He does activities in his backyard after closing up shop for the day on Monday, Wednesday, and Thursday. Fixed an issue where the Grandpa's Farm sandbox configuration map patch showed grass instead of dirt during summer. Deleted a tree on the tiny island on the Mountain map to enable "easier catching of the legend fish" due to a request. Changed several egg locations for the egg festival. Fixed an issue where Lewis clipped into a stool in the museum. I made 31 of 45 characters so far, including beach and regular versions for them. He now plays Junimo Kart instead of JotPK in the arcade. Victor no longer visits the graveyard and instead now visits shearwater bridge. Fixed a bug where certain map patches didn't trigger for farmhands. Fixed an issue where Pierre clipped into Caroline during community day. Leeks grown and harvested from Spring Seeds count toward this quest. in their social menu upon questline completion. Replacing the town.xnb is still a requirement when watching the intro cut scene (or else bushes in town do not spawn correctly). 10-18-2020: Fixed an issue where Grandpa's Shed was not repaired for farmhands in multiplayer. 10-16-2020: Fixed an issue where Dusty would appear in the doghouse if other mod authors used that asset in a different map besides Pelican Town. Remodeled Andy's house and FairHaven Farm. Added roof windows to Grandpa's Shed upon restoration. Players can now interact with the saloon, adventurer guild, and carpenter shops from any counter tile. Buffed a certain "hidden" forage location. opened. Grammar and style checked location strings and spouse perfection dialogue. Higamato - Mustafa0Demirel - Klidnos - Talha12, Read the Page Guide on how to use templates in this wiki. Fixed an issue where players could use Atlantes's warp before they entered the Wizard's basement. event in the Wizard's Tower. Removed the 'Grampleton Fields' sign from shearwater bridge to avoid player confusion. !!! Fixed an issue where produce and debris could spawn behind a cherry blossom tree on IF2R (no view). Fixed an issue where during Pierre's Tuesday schedule he would only hang out on a bridge for about 5 seconds before returning home. Fixed an issue where players couldn't trigger the Joja ??? It's not like I'm going to be adding an extra NPC that you can marry. You can also be part of the larger Fandom family of communities. Fixed an error where the backwoods signpost didn't give the player directions. Fixed an issue where players weren't getting artifacts on the farm. Collect 100 of any combination of bone items, then dump in the box in the Museum. It can be found on the downloads page. JojaMart no longer sells seeds out of season. Stardew Valley Expanded (SVE) is the biggest expansion mod for Stardew Valley that brings tons of new content to the vanilla game. Buildings clipped into the backyard cherry blossom tree on IF2R. Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. jadefyrexiii 4 mo. Added a quick event for Lewis outlining Community Day. When it saw you, it fled toward town. Fixed compatibility for the Stardew Valley Aquarium mod (for real this time!). The entrance was confusing to some players. Added new music - three tracks from Octopath Traveler: 'Sunlands', 'Dark Cavern', and 'Primrose The Dancer'. Fixed an issue where Morgan's 10 heart reward didn't affect large eggs and void eggs. Shadows from the roof are now properly displayed. Fixed an issue where players could clip into Andy's trellis crops. Fixed an issue where farmhands couldn't complete all Nexus warp points. Schedule During Spring, Alex exits his home at 8am unless it is raining. Added a configuration to IF2R called 'Farm-LightDebris'. Fixed an issue where NPCs couldn't leave Forest West. It's currently in a broken state and will require more time to fix. Fixed an issue where forage could spawn in unreachable areas in Pelican Town. Fixed vanilla NPC gift taste SVE object dispositions (Leo liking blue moon wine for example). Added two new maps: Jenkins' Residence and Olivia's Cellar (both interior maps)! Fixed and issue where you could not talk to Victor on several occasions. Changed all references of Grampleton to match canon. Fixed an issue where other mods re-skinning shadow brute monsters were invincible if players had seen Krobus' 10 heart event. You've inherited your grandfather's old farm plot in Stardew Valley. Decreased Hero Elixir cost (10000g > 8000g), decreased attack buff (8 att > 6 att), and increased buff duration (3 min > 4 min). Claire and Leo will now attend Community Day if players have met the required conditions. Fixed an issue where Victor's marriage dialogue overlapped all marriage dialogue for all characters. Fixed an issue where debris in rare instances prevented initial log spawns in front of Grandpa's Shed (no IF2R and Grandpa's Farm), allowing players early access to the questline. Added better SVE spouse room compatibility for the Free Love mod. -The trash bear disappeared Dusty from his doghouse (poor Dusty). Fixed a bug where players couldnt catch the founder fish. Not necessarily necessary I guess, but if you want to use it w/o SVE then you have to figure out to put it in the game! Hey! Moved the big tree in front of the stone bridges in Cindersap Forest that was conflicing with Vincent and Jas's spring onion event. Rewarded money depends on the number of items/monsters involved, the player's skills, and sometimes a bit of randomness. Fixed an issue where some players got stuck in a tree during Claire's 12 heart event. Added a new death cutscene if players are defeated in Galdora. Fixed an issue where tree saplings couldn't be planted on certain tiles where the greenhouse was at (if moved via Robin) on Grandpa's Farm. 's house when patched. Added steam and sparkle effects to the IF2R hot spring. Removed some bushes near the Wizard's Tower that were preventing players from riding their horse directly to the Wizard. Fixed an issue where mushrooms would spawn on the beach when players were using the IF2R FTM pack. Fixed an issue where Claire's "out of work" event had the same ID as her 12 heart part 2 event. The onions no longer spawn in Andy's yard, dirt paths, or at the sewer gate (eww!). fpl power outage notification do simplisafe cameras record; when a man says shes different saks fifth avenue closing stores 2022; carmax hours cisco 9200 enable ssh; home made videos of wife tubes Apple's 10 heart part 1 event can now be triggered regardless of weather. Fixed an issue where players couldn't ride their horse back from Grampleton Fields. The table below states whether special orders are repeatable after having been successfully completed. It's now called "Original Mines Entrance". Quest Items are items that do not have any use outside of their intended quests, aside from occasional easter eggs. Added more detail and fixed many inconsistencies on the world map. Changed the geographic location of the Crimson Badlands from Calico Desert to Galdora, a new continent. Added two new objects: "Blue Moon Wine" and "Aged Blue Moon Wine". Fixed cliff shadows on IF2R near the farm cave. 09-14-2020: Added barricades to the southern bridge during the new spirits eve festival (totally slipped past me). (This large and substantial content update fills you with determination). Fixed tiling issues at Shearwater Bridge. Visit the beach south of town before 5:00pm. If a daytime festival occurs during the 2-day period, it may not be possible to complete the quest on the festival day, since most shops and homes are "locked". Grandpa's Farm is also not available on mobile at this time. MinPDnim 1 yr. ago. There's a lot of trash in the water. Added rare dynamic schedules for the following NPC groups: [Lewis + Marnie], [Penny + Sam], [Sebastian + Abigail + Sam + Victor], [Shane + Jas], [Sophia + Scarlett], [Emily + Sandy], [Leah + Elliot], [Alex + Haley], and [Pierre + Caroline]. Added an extra required item for Emily's special order. Please consider supporting me! Players can now use the 'RemoveFencesFromBackyard', 'RemovePetHouseFromBackyard', and 'RemoveFlowerbedFromBackyard' configurations if using the sandbox layout. This event is triggered between 6:00am to 5:00pm, at a 20% trigger chance. 10-19-2020: Added Claire and Martin to the Winter Star festival permanently. Added movie reactions and concession tastes for all SVE characters. Fixed an issue where the Galdoran relationship icon wasn't correctly recolored. Fixed clipping issues in Claire's 14 heart event if players took the Joja route. Hey! Fixed an issue where Leah's Sunday schedule bugged out and had her trapped in the void within her own home all day. Increased the SVE greenhouse interior's ambient light. Increased forage spawns in the highlands ruins area during summer and fall. Karmylla now has the SVE Pelican Town map and town festival maps in her "SVE" download on her mod page. Added a new configuration called "OlderSophiaPortraits". Pierre's schedule has been changed. Added additional lore about Castle Village in Sandy's 5 heart event. Added two new maps: Willy's Room and ???. Fixed an issue where Grandpa Farm specific questlines could be triggered on other farm types. Fixed a bug where Sophia mentioned her mom wanting something good for dinner (generic vanilla dialogue). Fixed an issue where SVE fish roe didn't properly display correct colors. The table below indicates maximum timeframes. 10-19-2020: Changed several IF2R configuration conditions. He sends the money he gets from his work back home to his poverty-stricken family so that his younger sister can finish her education, which he was unable to get himself. Fixed an issue where players playing on a different farm type with Grandpa's Farm installed couldn't trigger the shed questline. The special orders board was glitched in the year 2+ egg festival. Olivia's schedule has received several changes. It wont be easy. 09-19-2020: Added a 12 heart event for Claire. ?, and ???. I can't wait to share it with all of you!). 10-18-2020: Fixed an issue where adding a false dependency for ATDSV caused a circular dependency issue, preventing SVE from loading (sorry about that). Those mods are the ones that come packaged within SDV Expanded. Stardew Valley Expanded remains true to the lore. (I have sneak peeks of brand new maps on my Twitter). Fixed a bug where custom greenhouse exteriors wouldn't work on IF2R. Her event is triggered from 10:00AM to 3:00PM, during sunny weather, after acheiving 7 hearts with her. He's ashamed of his low education level, but he makes up for it by putting maximum effort into each task he takes up, and being a truly kindhearted and genuine person. Further adjusted the IF2R quarry spawn rates to be more balanced. Removed numerous false dependency entries in the SVE manifest. When giving Amethyst, it may count towards the Clint's Attempt story quest instead. Fixed an issue where Claire's 12 heart and Olivia's 8 heart event froze the game. Fixed an issue where dulse seaweed wasn't catchable if players had the more fish mod installed. He will now give the player the correct location of the cave instead of saying it's off to the west. Intervention events weren't correctly patched. Fixed a graphical glitch with the fences provided by default in SVE. Static trees no longer obstruct player view. Players could trigger Claire's 1/5 heart event on a day she didn't work at Joja Mart. Place them in my collection box. Fixed an issue where mushrooms would become invisible during winter, creating invisible barriers. Fixed an issue where monsters, forage, and objects wouldn't spawn if players weren't using the standard farm. Added separate CJB warps files for Grandpa's Farm, IF2R, and SVE. 10-16-2020: Fixed an issue where Dusty didn't render correctly if a recolor mod was installed. Morris will attend festivals when players have seen his 10 heart event, only triggerable if pursuing the Joja route. Removes static plants, boxes, flowers, and barrels from the IF2R greenhouse interior. She'll spend less time in front of her oven, which was triggering the same dialogue over and over. 09-17-2020: Fixed a bug where Grandpa's Shed wouldn't get repaired upon quest completion. The progress bar only tracks items shipped on previous days and this can create the impression that items shipped need to be shipped before the last day, but they do not. He now runs Jeric's Shop from his home on Blooming Hill Farm. map patches. (These fixes fill you with determination). SVE's first NPC farmer! Removed the snow covered paved roads from my seasonal touches due to requests. Fixed an issue where forage could spawn in out of bound areas at Cindersap Forest. Fixed an issue where players got stuck during the ??? Fixed an issue where the Wizard's spouse area was shifted up one tile. Fixed an issue where windows in Grandpa's Shed didn't emit light. Fixed a couple typos in locational messages and events. Some of these dialogues change as players befriend them. 10-21-2020: Fixed an issue where Leah sculpted outside her house during winter. Fixed an issue where the game would close out due to a "stack overflow exception" when players completed the community center and went to sleep. Clint's schedule has been changed. Added same sex 10 heart event dialogue for Victor, Olivia, Sophia, and Claire. Added due to requests. This will prevent double forest load issues many players were experiencing when installing SVE incorrectly. 10-20-2020: Adjusted positions of the barrels and boat at the adventurers guild. Added two new maps: Iridium Quarry and ??? Redesigned the area around the Stardrop Saloon. Changed Junimo portrait colors to be more vibrant and in-line with Stardew Valley's color palette. The new vanilla end-game weapons have the tempered galaxy weapon stats. Fixed an issue where snow displayed on debris in the deep woods dungeons and bug lair. Added a world map for the Crimson Badlands (cutscene only for now). Chicken eggs can be of any size and color. This has no effect if players already have it installed. Players must now complete the Joja warehouse to unlock year-round seeds. This page was last edited on 1 March 2023, at 16:25. Void recipes now require 5 hearts of friendship from Krobus. Story quests are typically received in the mail, but a few are automatically accepted at the beginning of the game to help teach the player about the game. Redesigned the south west portion of Grandpa's Farm. Large objects and buildings will now cast realistic shadows. Made several changes to SVE fish pond data. Any takers? Fixed an issue where the code calling Marnie's new farm animals conflicted with other mods. The following SVE events have been disabled by default: Haley's 7 heart, Penny's 7 heart, Shane's 7 heart, Jas' 8 heart, Jodi's 10 heart, Kent's 10 heart, and Krobus' 8 heart events. Download "Summit Reborn", then download V1.0.10. It now utilizes the new special orders quest format, adding multiplayer compatibility and fixing many issues. Fixed Haley's mature event question forks and Kent's mature event pathing (cut content). Fixed an issue where players had trouble triggering Lance's 10 heart event. Added a fence replacement for the default fences, matching the static fences throughout the valley. It is now located by the Pelican Town community garden and connects to Shearwater Bridge. Grampleton Fields has been removed and added to an optional download. Dulse Seaweed can now be caught in every season. Added hardwood fences to the static fences reskin.